Tag Archives: technology

Power-ups! – Dylan

What is the best part of a game to you? The sweet end music? The awesome rewards? Well, for me, it was always power-ups, there is nothing more staple in video games than a power up. I mean, who doesn’t know what a Mario mushroom looks like by 2018? That’s what I have been working on lately, making simple power-ups that make a game feel more alive. Continue reading

Big Bad Code – Dylan

As my class has really jumped into our work, everything has really taken off. We have jumped right in to coding and designing simple “game-like” projects. Our first being a simple maze-like machine in order to practice creating objects and effects. Effects are a lot of fun to work with, not much is quite as satisfying as creating an invisible black hole effect that sucks a marble in.

As you can see there was quite a complex system of parts that were both visible and invisible, allowing for effects that seem to appear out of thin air. This lead to quite a fun element of surprise as the marble was rolling through the maze. Though slightly challenging, that project was quite a lot of fun. Continue reading

The Website – Alina

how-to-setup-website

Hey guys, welcome back! You might remember that in my last blog I mentioned a study-hall sign-in website, which is part of the main focus of my project, and I promised to come back with more details on that, so here I am. Before I dive in though, I just want to provide some quick updates on my quest for answers regarding the manipulated plane ticket prices. Continue reading

Polaris + Printing – Kevin

During this past week, I devoted the majority of my time to working on the next Polaris major release (codename “NX”). Among the numerous features that will be made available, “remote printing” is the most requested. It will allow duty crew members to print attendance sheets directly through the Polaris cloud printing service, eliminating the need for the driver take attendance by hand with the van sign-out form.

Continue reading

Count 3.0 Release Note – Kevin

WEST CHESTER, Pennsylvania — January 31, 2018 — Today, Kevin Wang, developer of Argus and Count: A Very Simple Counter (Count), released Count 3.0 to the general public on the App Store. Originally released in 2015, Count is a simplistic and intelligent counter that allows users to count with gestures. The new Count has been completely rebuilt from the ground up and comes with new features including an improved UI, Sense, Random, and various bug fixes and stability improvements.

Continue reading

My App Was Rejected Twice – Kevin

Usually, I begin my independent project with a blog post containing a detailed plan for the semester. This time, I feel compelled to write about an interesting experience with submitting my app to Apple’s App Store and getting it rejected twice by the App Review Board.

Continue reading

Simple Linear Regression in Machine Learning – Kevin

You might remember linear regression from statistics as a method to produce a linear equation that models the relationship between two variables. Not surprisingly, linear regression is quite similar in machine learning, except that the focus is on the prediction rather than the interpretation of data. Regression is a supervised learning algorithm (if you remember from my previous blog) that predicts real-valued output when given an input. In this blog post, I will discuss the model representation of simple linear regression and introduce its cost function.

Continue reading

Wetting the Feet: An Introduction to Machine Learning — William

As we discussed in the previous post, machine learning is one of the main branches of artificial intelligence, in which we aim to build a rational agent. Machine learning is essential to implementation of artificial intelligence, for it allows agents to adapt to different scenarios, as well as predict changes in evolving environment around them. Continue reading

Progress – Cleo

Through the last summer and over the course of the past few weeks, music has become an increasingly huge part of my life. It started for fun and has developed slowly (but not that slowly) into absolute devotion. In this time, I’ve made 8 songs. And as each one passes, I see myself growing tremendously. Just two weeks ago, I decided to bet on myself, I invested in my own work, and, with my mother’s assistance, upgraded my music equipment to a more professional level. Continue reading