What is the best part of a game to you? The sweet end music? The awesome rewards? Well, for me, it was always power-ups, there is nothing more staple in video games than a power up. I mean, who doesn’t know what a Mario mushroom looks like by 2018? That’s what I have been working on lately, making simple power-ups that make a game feel more alive. Continue reading
After the introduction to my website last time, in this blog, I am going to redirect the focus back to the topic of plane tickets prices and the analysis of it through data science approach. Continue reading
Medicine during the Middle Ages
Similar to the cycles in an economy, the development of modern western medicine has never been a straight line. Influenced by cultural beliefs, political climate and the general global dynamics, medicine since the demise of the Western Roman Empire to the Renaissance period went through abrupt halts and astonishing accelerations. Continue reading
WEST CHESTER, Pennsylvania — January 31, 2018 — Today, The Polaris Team released the Polaris February Update. The primary goal of this update is to improve the user experience of the administrators and weekend duty crews.
WEST CHESTER, Pennsylvania — January 31, 2018 — Today, Kevin Wang, developer of Argus and Count: A Very Simple Counter (Count), released Count 3.0 to the general public on the App Store. Originally released in 2015, Count is a simplistic and intelligent counter that allows users to count with gestures. The new Count has been completely rebuilt from the ground up and comes with new features including an improved UI, Sense, Random, and various bug fixes and stability improvements.
I hope you aren’t counting on another computer science blog this week; because this won’t be one. I’m here to talk about totally unrelated things and AMC’s Halt and Catch Fire. I promise you, at least I hope, it will makes sense.
Now that the first (female) set of components have been milled, it’s time to move onto the male components. With that, comes the exact same prep process as last time. Makes for some riveting writing…
This week was spent carrying out my plans of mass….. production.
As I warned in some of my earlier blog posts, many of my future writing will become increasingly mundane, as my build process shifts away from trial and error to pure production. Despite this, I had an opportunity to be constructive in a different way this week and give back to my peers.