In this blog, I am going to share with you my initial exploration of the data that I collected last month. I am also experimenting with visualizing the data with R, which is a statistical programming language, but we will talk about that another time.
This time, I first looked at the data collected from two sites, US and Chinese, separately. I graphed the data as a line graph. The graphs contained data from all categories of dates – next-day, next-week, next-month, 6/4 (a date far in the future), and 11/1 (a date in the very near future) – as 5 series of lines of different colors. Continue reading
This week we took a break from the technical practice and stepped in to a new realm. What truly makes a game fun to play? In class this week we talked about game design, less about creating a game, and more about designing one. In class we sat and discussed, what made our favorite games special, and what did we dislike about them?
Most people chose series of many games, or a single game that has been updated over several years, which allowed us to discuss our likes and dislikes over time. People mostly chose well enjoyed series like Animal Crossing or Fallout. I personally chose the Pokemon DS games as well as World of Warcraft (WoW), two very different games. Continue reading
This past week marks the end of the data collection period of my project. After I figured out how to scrape data generally on websites with simple structures in the last blog post, I had been experimenting with pulling data down from the Expedia website which was way more complex. However, as I tried to do this, I encountered some difficulties. At first, I decided to start experimenting with data that should be easily pulled to see if the code would indeed even work for this site. Therefore, I picked the date of the flight shown on the website. It had the tag class=”title-date-rtv“. I put this value into the code. Continue reading
Blasters are such a staple to video games. Think back to space invaders, that game is almost completely just a simple blaster that moves side to side. That works great if you only want to shoot in a single direction, but what happens when you would like to aim in a full 360 degrees? Continue reading
If you remembered from my last blog, my focus in this project has recently been on figuring out a way to scrape data off of the travel websites using code instead of doing it manually since it is indeed a tedious job. Of course, while working on the code, I have also kept with the primitive collecting method since data collection is the objective of this month’s work in my project. So here’s an updated version of my data table: Continue reading
What is the best part of a game to you? The sweet end music? The awesome rewards? Well, for me, it was always power-ups, there is nothing more staple in video games than a power up. I mean, who doesn’t know what a Mario mushroom looks like by 2018? That’s what I have been working on lately, making simple power-ups that make a game feel more alive. Continue reading
After the introduction to my website last time, in this blog, I am going to redirect the focus back to the topic of plane tickets prices and the analysis of it through data science approach. Continue reading
As my class has really jumped into our work, everything has really taken off. We have jumped right in to coding and designing simple “game-like” projects. Our first being a simple maze-like machine in order to practice creating objects and effects. Effects are a lot of fun to work with, not much is quite as satisfying as creating an invisible black hole effect that sucks a marble in.
As you can see there was quite a complex system of parts that were both visible and invisible, allowing for effects that seem to appear out of thin air. This lead to quite a fun element of surprise as the marble was rolling through the maze. Though slightly challenging, that project was quite a lot of fun. Continue reading
Hey guys, welcome back! You might remember that in my last blog I mentioned a study-hall sign-in website, which is part of the main focus of my project, and I promised to come back with more details on that, so here I am. Before I dive in though, I just want to provide some quick updates on my quest for answers regarding the manipulated plane ticket prices. Continue reading
WEST CHESTER, Pennsylvania — January 31, 2018 — Today, Kevin Wang, developer of Argus and Count: A Very Simple Counter (Count), released Count 3.0 to the general public on the App Store. Originally released in 2015, Count is a simplistic and intelligent counter that allows users to count with gestures. The new Count has been completely rebuilt from the ground up and comes with new features including an improved UI, Sense, Random, and various bug fixes and stability improvements.