Over last semester, I wrote a series of blogs focusing on artificial intelligence and machine learning using artificial intelligence, especially that of image classifications. My independent project aimed to create and improve a convolutional neural network that identifies different categories of grocery. Through the semester, I gained considerable experiences working with Tensorflow, the most popular programming framework for machine learning. I also became proficient in creating and improving the neural network, raising its accuracy over 80 percent. Continue reading

# Category Archives: Science

# Press Release: Introducing Argus – Peripheral Recognizer

WEST CHESTER, Pennsylvania — January 20, 2018 — Today, Kevin Wang, designer of Westtown Resort and Polaris, announced Argus, an innovative iOS application that uses machine learning to perform scene and object recognition and enunciates what it detects to the user.

# Moving Below the Surface (3): TensorFlow — William

Tensorflow is one of the most widely used programming frameworks for algorithms with a large number of mathematical operations and computations. Specifically, Tensorflow is designed for the algorithms of Machine Learning. Tensorflow was first developed by Google and its source code soon became available on Github, the largest open-source code sharing website. Google uses this library in almost its all Machine Learning applications. From Google photos to Google Voice, we have all been using Tensorflow directly or indirectly, while a fast-growing group of independent developers incorporates Tensorflow into their own software. Tensorflow is able to run on large clusters of computing hardware and its excellence in perceptual tasks gives it an edge to Tensorflow in competitions against other Machine Learning libraries.

In this blog, we will explore the conceptual structure of Tensorflow. Although Tensorflow is mostly used along with the programming language Python, only fundamental knowledge of computer science is needed for you to proceed further in this blog. As its name suggests, Tensorflow comprises two core components: the Tensors and the computational graph (or “the flow”). Let me briefly introduce each of them.

Mathematically speaking, a Tensor is an N-Dimensional vector representing a set of data in the N-Dimensional space. In other words, a Tensor includes a group of points in a coordinate with N axes. It is difficult to visualize points in high dimensions, but the following examples in two or three dimensions give a good idea of how Tensors look like.

As the dimension increases, the volume of data represented grows exponentially. For example, a Tensor with form (3,3) is a matrix with 3 rows and 3 columns, while a Tensor with form (6,7,8) is a set of 6 matrices with 7 rows and 8 columns. In these cases, the form (3,3) and the form (6,7,8) are called the *shape* or the *Dimension* of the Tensor. In Tensorflow, the Tensors could be either a constant with fixed values, or a variable allowing alternations during computations.

After we understand what Tensor means, it’s time to go with the Flow. The Flow refers to a computational graph or a graph in short. Such graphs are always acyclic, have a distinct input and output, and never feed back into itself. Each node in the graph represents a single mathematical operation. It could be an addition, a multiplication, etc. Data and numbers flow from one node to the next in the form of Tensors, and the result is a new Tensor. The following is a simple computational graph.

The expression of this graph is not complicated: e = (a+b)*(b+1). Let’s start from the bottom of the graph. The nodes at the lowest level of the graph are called *leaves*. The leaves of the graph do not accept inputs and only provides a Tensor as output. Actually, a Tensor would not be in a non-leaf node for this reason. The three leaves are variables *a* and *b*, and a constant *1*.

One level up is two operation nodes. Each one of them represents an addition. Both take two inputs from the nodes below. These middle and higher levels depend on their predecessors, for they could not be computed without the outputs from *a, b, *or* 1*. Note that both addition operations are parallel to each other at the same level: Tensorflow does not need to wait on all of them to complete before moving on to the next node.

The final node is a multiplication node. It take *c* and *d* as input, forming the expression e = (c)*(d), while c = a+b and d = b+1. Therefore, combining the two expressions, we have the final result of e = (a+b)*(b+1).

That is all for our introduction to basic Tensorflow concepts. We will discuss further advanced features of Tensorflow in later posts. Stay tuned and see you next time!

Works Cited

*On MSFT*, 29 Nov. 2016, http://www.onmsft.com/news/tensorflow-open-source-machine-intelligence-library-makes-its-way-to-windows.

*Towards Data Science*, Towards Data Science, 28 Oct. 2017, towardsdatascience.com/a-beginner-introduction-to-tensorflow-part-1-6d139e038278.

# Moving Below the Surface (3): Simulated Annealing — William

In this blog, we are going to talk about another optimization algorithm, the simulated annealing. As we mentioned last time, the goal of machine learning algorithms is to minimize the difference between the predicted values of the trained model and the actual values from either surveying or measuring or to find the minimum of the *error function*. Compared to gradient descent method introduced in the previous blog, simulated annealing algorithm offers a more efficient way to find the global maximum instead of a local one in a certain dataset. Though this method is not complex in nature, it requires some understanding of a field of physics that is not widely known and is a bit abstract.

As its name suggests, simulated annealing algorithm is derived from the annealing process in metallurgy. This process is a controlled heating and then cooling of metal to achieve desired properties, specifically increase the strength of the metal. First, the material is heated up to its melting point and is cast and formed. Heat, at the atomic level, is represented as the kinetic energy of particles. During this stage, all particles have a tremendous amount of kinetic energy and move rather quickly, since the hotter the material is, the greater kinetic energy the particles possess. As the particles roam through space, it is almost impossible to form chemical bonds and therefore the metal loses its physical form and turns into the liquid.

Then the metal starts to be cooled. As the temperature decreases, the kinetic energy also falls. More particles slow down, and permanent bonds start to form between the atoms. Therefore, small freezing “seeds” came into existence and particles around them form crystals upon the seeds. As seeds slowly grow into larger and larger lattices, particles have enough time to fit into the state of minimum energy, giving the whole piece of metal a more steady structure and minimizing inner tension inside the metal. The cooling process is carefully adjusted so that every atom could end up with the least possible energy. If the process is run too quickly, the result would not be desired.

In simulated annealing, the same method applies. Instead of working with real metal, we treat the problem like an atomic thermodynamic system, “crystallizing” the coefficients of our error function into their lowest “energy” state. A typical simulated annealing includes a number of consecutive jumps across the plot of our error function. The amplitude of each jump is determined by the current temperature of the system. The following is an example of a simulated annealing:

The horizontal axis is the possibility of different coefficients in our error function and the vertical axis is the fitness of our model. In other words, the bigger the value in the graph, the better the coefficients fits the data, and the lower the error.

We start at point 1, which is completely chosen at will. We made a random jump towards point 2. Note that with a high system temperature, such large-scaled jumps are allowed, though it is really likely to end up with a worse landing point than the starting. Now we continue the jump to point 3, which is actually worse than point 2. No worries, “it’s gonna get worse before it gets better”, as the old saying goes. When we accumulate more jumps, the temperature of the system decreases, limiting the amplitude of the jumps. After numerous jumps, we could finally reach point 9, which is the global maximum and is where we end the algorithm as the temperature reaches 0.

Simulated Annealing offers a unique interpretation of a physical model and brings it into the optimization process. The randomness included in the algorithm actually gives it a shorter solving time compared to other optimization processes, marking it with distinctive qualities.

We will continue to explore Tensorflow, the programming package that allows us to build our own artificial intelligence model, in my next post. See you very soon!

Works Cited

“Simulated Annealing, a brief introduction.” *I Eat Bugs For Breakfast*, 14 Mar. 2012, ieatbugsforbreakfast.wordpress.com/2011/10/14/simulated-annealing-a-brief-introduction/.

# Moving Below the Surface (3): Gradient Descent — William

This week, we are going to talk about gradient decrease. The beauty of artificial neural network is that it utilizes a very simple algorithm to optimize itself which brings down the error of the system, the gradient decrease.

Gradient Decrease could quickly find the local minimum for a function. In the field of machine learning, this method is applied to the error function E(x) (or sometimes also called the cost function) so we could find the point of minimum error. That is exactly what we are looking for training the system.

To visualize this, let us assume a set of example data shown below. Our task is to find the line of best fit, performing a simple linear regression.

Let us start with the function for a straight line:

With the data given above, we want to determine the best *m* and *b* that best represents the points the graph. To do this, we define the measure of the “representativeness” with the *error* function E(m,b) that takes the two coefficients as independent variables. In this case, we will utilize the *average sum of squared differences* as our error function. Essentially, we take the square of all differences between the predicted values of our best fit line and the actual values and average the sum over the all N data points (xi,yi) in the dataset. If we express our error function in a mathematical way, we will see something like this:

Now with the help of MatLab, we could plot the error function in a 3-dimensional graph. We could see straight away that the global minimum point lies at the point where m=5 and b=3.

Gradient Descent offers a systematic way to find the local minimum (global if you are lucky) without it being in a specific place. Of course, gradient descent has is own limitation, but we will put back this discussion to later posts. The goal of the algorithm is to find the minimum point (m*,b*) starting at a random point (m0,b0). Recall from the multivariable calculus class, the gradient of a function at a specific point is the vector formed by the partial derivatives of the function along both axes, i.e.

The gradient vector represents the direction where the function *increases* the most greatly. Therefore, to find the point of the minimum we need to move along the *opposite* or the *negative direction* of the gradient vector. A more formative way to express this shown as the following:

In this function group, mj and bj are the points we start with, while mj+1 and bj+1 are that of the next step. The **γ** parameter represents the *learning rate* which controls the effect of the variable movements. Again, we will leave how to find suitable learning rate for later blogs.

The challenge of this method comes when we find the partial derivatives of our error functions with respect to the coefficients. In this case, both derivatives of our error function are the following:

Note that the average sum of squared differences is not difficult to take derivatives comparing to other ones.

The following is a single run of the gradient descent method of 20 steps with a 0.01 learning rate and we could see the algorithm approaches the real minimum quite well.

We will explore more topics on machine learning next week. Stay put!

Work Cited

*Alykhantejani.com*, alykhantejani.github.io/a-brief-introduction-to-gradient-descent/.

*Science News*, 14 Dec. 2017, http://www.sciencenews.org/article/ai-has-found-8-planet-system-ours-kepler-data?mode=topic&context=96&tgt=nr.

# Introduction to Neural Networks – Kevin

In my last blog post, I detailed the implementation of machine learning models in iOS applications using the Core ML and Vision frameworks. As you probably remember from the tutorial, I implemented the Inception v3 model to give the app the ability to classify 1,000 common objects in the world. While it is true that you can easily download the model from a Github repository, have you ever wonder where it came from? In this blog post, I will introduce the “brain” behind the Inception v3 model––an artificial neural network (ANN).

# Stopping for reflection–Summer

As the holiday season approaches, my independent study on Game Theory is also coming to an end. In my last post, I would like to take the opportunity to reflect on my work with Game Theory this past semester, some lessons I’ve learnt, and my plan for the coming weeks. Continue reading

# Reflections — William

My independent project for this semester aims to create a report which compares several of the usual deep learning architectures using a set of grocery pictures. I started by watching and reading through open course materials and videos, which I found on the website of Stanford University, course CS231n. I also got in touch with a mentor from my hometown and sought his guidance on this topic. He is a graduate student at Fudan University, Shanghai. We arranged meetings every other week via Zoom and he has been helping me to better understand open course materials. Continue reading

# Game Theory in the Norman Conquest–Summer

In my last post, I introduced you to a new form of game called Sequential Games. Today, I’m going to explore with you a historical application of Sequential Game, the Battle of Hastings during the Norman Conquest. Continue reading

# The Four Failing Pillars of Sex Ed – KC

Sex education needs serious renovations – dare I say an overhaul. We are failing to teach students how to keep their bodies happy, healthy, and safe. Here are four reasons why sex education is failing students in Pennsylvania and across the nation: Continue reading